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Old Feb 18, 2011, 12:37 AM // 00:37   #21
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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Some thoughts:

-Heart of Fury IS a bit easy to maintain.
-Ural's Hammer, Intensity and Asuran Scan no longer give damage buffs. It's ok because dervishes can afford Ebon Battle Standard of Honor now I guess.
-Mystic Sandstorm looks abusable for farming.
-Pious Haste = super Dash.
-Eternal Aura is kinda 'meh'.
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Old Feb 18, 2011, 12:37 AM // 00:37   #22
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Default Dervish Running Changed Forever (Solutions inside)

Pious Haste got hit hard...only does 25% movement speed unless an enchant gets removed in which case it does 50% movement speed..for a very short time.

Dervs can still have permanent 33% running speed with high mysticism, Extend Enchantments, and Whirling Charge. You can also throw Dash in the mix if you wanted...but it would take up an extra skill slot which could be used for something else.

Very major update for Dervish runners.
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Old Feb 18, 2011, 12:40 AM // 00:40   #23
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Not able to fire up the game as of yet, so I can't comment on the derv updates, but good going on the PvE damage stacking nerfs, ANet.

The intensity hit sucks for eles, but it's nice that melees have been brought under control.

Oh, also, tyvm for not adding cracked armor to any more Paragon skills.

Four stars.
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Old Feb 18, 2011, 12:43 AM // 00:43   #24
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Okay, just been playing around and all i can say is......

I LOVE you ANET, it is so much better to play a dervish now!
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Old Feb 18, 2011, 12:45 AM // 00:45   #25
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Havent finished reading all of it but what i see so far sucks. it seems like most skills remove enchantments. umm lols? how can you expect dervs to play in front if they cant use thier enchantments or PS? the change to the two eotn skills are mad funny. in the end ill still keep my derv a mule/bday gift getter. only reason i dont delete her is because she is 32months and has 25 titles. xD
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Old Feb 18, 2011, 12:45 AM // 00:45   #26
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Quote:
Originally Posted by Wrath of m0o View Post
Why did they Nurf "By Urial's Hammer"?
It may have been nerfed as a farming skill, but it is now crazy for full parties. Everyone dies at the start, except the 2 monks/rits. A 2 person backline only needs to prot or push red bars for 30 seconds before full party rez. The whole party then has 30% damage boost PLUS a full health bar and a full energy bar. You can push in higher damage / higher cost skills since you only need 30 seconds of e-management. Sure, the constant fall down dead and rez every 30 sec might suck, but it is a huge party damage boost if used properly (and no added DP for each death).
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Old Feb 18, 2011, 12:46 AM // 00:46   #27
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Quote:
* "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."
Well that looks like a fun skill
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Old Feb 18, 2011, 12:46 AM // 00:46   #28
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How does the new intensity suck for eles? It turns every elemental attack into aoe. It causes existing aoe skills to do +50% dmg. And it's recharge is the same as it's duration. Not a bad change imo.
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Old Feb 18, 2011, 12:46 AM // 00:46   #29
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wtf buh = vengeance lol
pugs are gonna suffer

as far as i can tell a lot of whats actually been done seems to hinge on specific action/reaction as well as relying on the enemy having certain skills or else 50%+ of those skills wont do anything at all
they've killed th lux farm, or slowed it down again too
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Old Feb 18, 2011, 12:48 AM // 00:48   #30
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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Quote:
Originally Posted by sykoone View Post
How does the new intensity suck for eles? It turns every elemental attack into aoe. It causes existing aoe skills to do +50% dmg. And it's recharge is the same as it's duration. Not a bad change imo.
It works for one spell, then ends.

Nice for tank n spank though.
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Old Feb 18, 2011, 12:48 AM // 00:48   #31
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Worst. Update. Ever. How did the live krewe approve this crap. Anet has taken a step in the wrong direction.
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Old Feb 18, 2011, 12:50 AM // 00:50   #32
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warrior's endurance + onslaught? might be interesting...

EDIT: Looooooooool disregard
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Old Feb 18, 2011, 12:51 AM // 00:51   #33
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My customized torm scythe, customized Dhuum Soul Reaper... on Warrior! Hah, heroes will be happy
Aura of Holy Might bye bye...
But, good to know they something do.
AS - dp removal
BUH - 'vengeance' AoE ress Shout

Seriously, AN crazy
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Old Feb 18, 2011, 12:52 AM // 00:52   #34
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As a war, I'm not happy with the change to Asuran Scan. It was a great skill to have in HM to say the least.
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Old Feb 18, 2011, 12:54 AM // 00:54   #35
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lol sorry but i couldnt stop laughing when i read this. Who are these 'dervish runners' what do you run. And why not just go ranger/sin or visa versa
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Old Feb 18, 2011, 12:55 AM // 00:55   #36
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So...uh...What am I supposed to run on my ranger now?
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Old Feb 18, 2011, 12:55 AM // 00:55   #37
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RIP Ascan+BUH

Vow of Strength = 100b with scythe, gogo dervish manly spikers!!!
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Old Feb 18, 2011, 12:57 AM // 00:57   #38
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Quote:
Originally Posted by sykoone View Post
How does the new intensity suck for eles? It turns every elemental attack into aoe. It causes existing aoe skills to do +50% dmg. And it's recharge is the same as it's duration. Not a bad change imo.
It's downright fantastic compared to how it was, tbh.
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Old Feb 18, 2011, 12:58 AM // 00:58   #39
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dervish = god
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Old Feb 18, 2011, 01:00 AM // 01:00   #40
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Among the changes are 3 "cannot be blocked" and 1 stance removal skills. Irresistible Sweep is a MUST HAVE for GvG, doing both.

Btw I'm hoping dervway > hexway, but we'll see
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